// MANUALLY DUMPED [ShaderRegex\ShaderFixes\regex.ini\_Decals]
// Puddle with extra fix required
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Mon Sep 16 19:07:33 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
// SV_IsFrontFace           0   x           1    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[15], immediateIndexed
dcl_constantbuffer cb1[150], immediateIndexed
dcl_constantbuffer cb2[5], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texturecube (float,float,float,float) t5
dcl_resource_texture2d (uint,uint,uint,uint) t6
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 12
dcl_constantbuffer cb13[4], immediateIndexed
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
mul r0.xyzw, v0.yyyy, cb0[1].xyzw
mad r0.xyzw, v0.xxxx, cb0[0].xyzw, r0.xyzw
mul r1.xy, v0.xyxx, cb1[140].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t0.xyzw, s1, l(0.000000)
mad r0.xyzw, r1.xxxx, cb0[2].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb0[3].xyzw
div r0.xyz, r0.xyzx, r0.wwww

ld_indexable(texture2d)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r6.xyzw, l(0, 0, 0, 0), t120.xyzw
mov r8.xyz, r0.xyz
mov r8.w, l(1.0)
mul r9.xyzw, r8.yyyy, cb13[1].xyzw
mad r9.xyzw, r8.xxxx, cb13[0].xyzw, r9.xyzw
mad r9.xyzw, r8.zzzz, cb13[2].xyzw, r9.xyzw
mad r9.xyzw, r8.wwww, cb13[3].xyzw, r9.xyzw
add r7.w, r9.w, -r7.y
mul r7.w, r7.w, cb1[140].x
mul r7.w, r7.w, l(0.5)
// mul r7.w, r7.w, r6.w
mad r9.x, r7.w, -r7.x, r9.x
mul r8.xyzw, r9.yyyy, cb0[1].xyzw
mad r8.xyzw, r9.xxxx, cb0[0].xyzw, r8.xyzw
mad r8.xyzw, r9.zzzz, cb0[2].xyzw, r8.xyzw
mad r8.xyzw, r9.wwww, cb0[3].xyzw, r8.xyzw
mov r0.xyz, r8.xyz

add r1.yzw, r0.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
lt r1.yzw, r1.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r1.z, r1.y
or r0.w, r1.w, r0.w
discard_nz r0.w
add r1.yzw, -r0.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
lt r1.yzw, r1.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r1.z, r1.y
or r0.w, r1.w, r0.w
discard_nz r0.w
add r0.w, -r1.x, l(0.875000)
lt r0.w, r0.w, l(0.000000)
discard_nz r0.w
add r2.xyzw, v0.xyxy, l(0.000000, -1.000000, 0.000000, 1.000000)

// add r7.w, r2.w, -r7.y
// mul r7.w, r7.w, r6.w
// mad r2.x, r7.w, -r7.x, r2.x

mul r3.xyzw, r2.yyyy, cb1[45].xyzw
mad r3.xyzw, r2.xxxx, cb1[44].xyzw, r3.xyzw
mul r4.xyzw, r2.xyzw, cb1[140].zwzw
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r4.xyxx, t0.yzwx, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r1.y, r4.zwzz, t0.yxzw, s1, l(0.000000)
mad r3.xyzw, r0.wwww, cb1[46].xyzw, r3.xyzw
add r3.xyzw, r3.xyzw, cb1[47].xyzw
div r3.xyz, r3.yzxy, r3.wwww

// mov r11.xyz, r3.yzxy
// mov r11.w, l(1.0)
// mul r10.xyzw, r11.yyyy, cb1[1].xyzw
// mad r10.xyzw, r11.xxxx, cb1[0].xyzw, r10.xyzw
// mad r10.xyzw, r11.zzzz, cb1[2].xyzw, r10.xyzw
// add r10.xyzw, r10.xyzw, cb1[3].xyzw

// add r7.w, r10.w, -r7.y
// mul r7.w, r7.x, r7.w
// mul r7.w, r7.w, r6.w
// add r10.x, r10.x, -r7.w

// mul r11.xyzw, r10.yyyy, cb1[41].xyzw
// mad r11.xyzw, r10.xxxx, cb1[40].xyzw, r11.xyzw
// mad r11.xyzw, r10.zzzz, cb1[42].xyzw, r11.xyzw
// mad r11.xyzw, r10.wwww, cb1[43].xyzw, r11.xyzw 
// mov r3.yzx, r11.xxyz

add r3.xyz, r3.xyzx, -cb1[71].yzxy
mul r4.xyzw, r2.wwww, cb1[45].xyzw
mad r2.xyzw, r2.zzzz, cb1[44].xyzw, r4.xyzw
mad r2.xyzw, r1.yyyy, cb1[46].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[47].xyzw
div r1.yzw, r2.yyzx, r2.wwww

// div r11.xyz, r2.xyzx, r2.wwww
// mov r11.w, l(1.0)
// mul r10.xyzw, r11.yyyy, cb1[1].xyzw
// mad r10.xyzw, r11.xxxx, cb1[0].xyzw, r10.xyzw
// mad r10.xyzw, r11.zzzz, cb1[2].xyzw, r10.xyzw
// add r10.xyzw, r10.xyzw, cb1[3].xyzw

// add r7.w, r10.w, -r7.y
// mul r7.w, r7.x, r7.w
// mul r7.w, r7.w, r6.w
// add r10.x, r10.x, -r7.w

// mul r11.xyzw, r10.yyyy, cb1[41].xyzw
// mad r11.xyzw, r10.xxxx, cb1[40].xyzw, r11.xyzw
// mad r11.xyzw, r10.zzzz, cb1[42].xyzw, r11.xyzw
// mad r11.xyzw, r10.wwww, cb1[43].xyzw, r11.xyzw 
// mov r1.yzw, r11.yyzx

add r1.yzw, r1.yyzw, -cb1[71].yyzx
add r1.yzw, -r1.yyzw, r3.xxyz
dp3 r0.w, r1.yzwy, r1.yzwy
rsq r0.w, r0.w
mul r1.yzw, r0.wwww, r1.yyzw
add r2.xyzw, v0.xyxy, l(-1.000000, 0.000000, 1.000000, 0.000000)
mul r3.xyzw, r2.yyyy, cb1[45].xyzw
mad r3.xyzw, r2.xxxx, cb1[44].xyzw, r3.xyzw
mul r4.xyzw, r2.xyzw, cb1[140].zwzw
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r4.xyxx, t0.yzwx, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r2.x, r4.zwzz, t0.xyzw, s1, l(0.000000)
mad r3.xyzw, r0.wwww, cb1[46].xyzw, r3.xyzw
add r3.xyzw, r3.xyzw, cb1[47].xyzw
div r3.xyz, r3.zxyz, r3.wwww

// div r11.xyz, r3.xyzx, r3.wwww
// mov r11.w, l(1.0)
// mul r10.xyzw, r11.yyyy, cb1[1].xyzw
// mad r10.xyzw, r11.xxxx, cb1[0].xyzw, r10.xyzw
// mad r10.xyzw, r11.zzzz, cb1[2].xyzw, r10.xyzw
// add r10.xyzw, r10.xyzw, cb1[3].xyzw

// add r7.w, r10.w, -r7.y
// mul r7.w, r7.x, r7.w
// mul r7.w, r7.w, r6.w
// add r10.x, r10.x, -r7.w

// mul r11.xyzw, r10.yyyy, cb1[41].xyzw
// mad r11.xyzw, r10.xxxx, cb1[40].xyzw, r11.xyzw
// mad r11.xyzw, r10.zzzz, cb1[42].xyzw, r11.xyzw
// mad r11.xyzw, r10.wwww, cb1[43].xyzw, r11.xyzw 
// mov r3.xyz, r11.zxyz

add r3.xyz, r3.xyzx, -cb1[71].zxyz
mul r4.xyzw, r2.wwww, cb1[45].xyzw
mad r4.xyzw, r2.zzzz, cb1[44].xyzw, r4.xyzw
mad r2.xyzw, r2.xxxx, cb1[46].xyzw, r4.xyzw
add r2.xyzw, r2.xyzw, cb1[47].xyzw
div r2.xyz, r2.zxyz, r2.wwww

// div r11.xyz, r2.xyzx, r2.wwww
// mov r11.w, l(1.0)
// mul r10.xyzw, r11.yyyy, cb1[1].xyzw
// mad r10.xyzw, r11.xxxx, cb1[0].xyzw, r10.xyzw
// mad r10.xyzw, r11.zzzz, cb1[2].xyzw, r10.xyzw
// add r10.xyzw, r10.xyzw, cb1[3].xyzw

// add r7.w, r10.w, -r7.y
// mul r7.w, r7.x, r7.w
// mul r7.w, r7.w, r6.w
// add r10.x, r10.x, -r7.w

// mul r11.xyzw, r10.yyyy, cb1[41].xyzw
// mad r11.xyzw, r10.xxxx, cb1[40].xyzw, r11.xyzw
// mad r11.xyzw, r10.zzzz, cb1[42].xyzw, r11.xyzw
// mad r11.xyzw, r10.wwww, cb1[43].xyzw, r11.xyzw 
// mov r2.xyz, r11.zxyz

add r2.xyz, r2.xyzx, -cb1[71].zxyz
add r2.xyz, -r3.xyzx, r2.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
mul r3.xyz, r1.yzwy, r2.xyzx
mad r1.yzw, r2.zzxy, r1.zzwy, -r3.xxyz
dp3 r0.w, cb0[4].xyzx, cb0[4].xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, cb0[4].xyzx
dp3 r1.y, r1.yzwy, r2.xyzx
ge r1.y, cb0[13].z, r1.y
ftou r2.xy, v0.xyxx
mov r2.zw, l(0,0,0,0)
ld_indexable(texture2d)(uint,uint,uint,uint) r1.z, r2.xyzw, t6.yzxw
and r1.zw, r1.zzzz, l(0, 0, 4, 128)
ieq r1.zw, r1.zzzw, l(0, 0, 4, 128)
ine r2.x, cb0[14].x, l(0)
not r2.y, r2.x
and r1.zw, r1.zzzw, r2.xxxy
or r1.z, r1.z, r1.w
not r1.z, r1.z
or r1.y, r1.z, r1.y
dp2 r1.z, r0.yzyy, r0.yzyy
mad r0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
min r1.z, r1.z, l(1.000000)
add r1.z, -r1.z, l(1.000000)
mul r1.z, r1.z, cb2[4].y
mul r2.xyzw, v0.yyyy, cb1[45].xyzw
mad r2.xyzw, v0.xxxx, cb1[44].xyzw, r2.xyzw
mad r2.xyzw, r1.xxxx, cb1[46].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[47].xyzw
div r2.xyz, r2.xyzx, r2.wwww

mov r11.xyz, r2.xyz
mov r11.w, l(1.0)
mul r10.xyzw, r11.yyyy, cb1[1].xyzw
mad r10.xyzw, r11.xxxx, cb1[0].xyzw, r10.xyzw
mad r10.xyzw, r11.zzzz, cb1[2].xyzw, r10.xyzw
add r10.xyzw, r10.xyzw, cb1[3].xyzw

add r7.w, r10.w, -r7.y
mul r7.w, r7.x, r7.w
// mul r7.w, r7.w, r6.w
add r10.x, r10.x, -r7.w

mul r11.xyzw, r10.yyyy, cb1[41].xyzw
mad r11.xyzw, r10.xxxx, cb1[40].xyzw, r11.xyzw
mad r11.xyzw, r10.zzzz, cb1[42].xyzw, r11.xyzw
mad r11.xyzw, r10.wwww, cb1[43].xyzw, r11.xyzw 
mov r2.xyz, r11.xyzx

add r2.xyz, r2.xyzx, -cb1[71].xyzx
mad r1.xw, r2.xxxy, l(0.00166666671, 0.000000, 0.000000, 0.00166666671), -r0.zzzy
add r2.xyz, -r2.xyzx, cb1[68].xyzx
min r2.w, |cb0[12].z|, l(1.000000)
add r2.w, r2.w, l(-0.499999)
max r2.w, r2.w, l(0.000000)
round_ne r2.w, r2.w
mad r1.xw, r2.wwww, r1.xxxw, r0.zzzy
sample_indexable(texture2d)(float,float,float,float) r2.w, r1.xwxx, t3.yzwx, s0
add r2.w, -r2.w, l(1.000000)
mad_sat r1.z, r1.z, l(2.500000), -r2.w
itof r3.xy, cb1[149].zwzz
mad r2.w, r3.y, l(4.656612873E-010), r3.x
mul r3.xy, r2.wwww, l(-0.005100, -0.003200, 0.000000, 0.000000)
mad r3.xy, r1.xwxx, l(0.200000, 0.200000, 0.000000, 0.000000), r3.xyxx
mul r4.xyzw, r1.xwxw, l(0.350000, 0.350000, 0.250000, 0.250000)
sample_indexable(texture2d)(float,float,float,float) r1.x, r3.xyxx, t4.yxzw, s0
mad r3.xy, r2.wwww, l(0.005000, 0.003000, 0.000000, 0.000000), r4.xyxx
mad r4.xyzw, r2.wwww, l(0.001000, 0.003000, -0.003325, -0.000425), r4.xyzw
sample_indexable(texture2d)(float,float,float,float) r1.w, r3.xyxx, t4.xzwy, s0
add r1.x, -r1.w, r1.x
mad r1.x, r1.x, l(0.500000), r1.w
add r1.x, r1.x, l(0.500000)
dp2 r1.x, r1.zzzz, r1.xxxx
max r1.z, r1.z, l(0.000001)
max r1.x, r1.x, l(0.000000)
min r1.x, r1.x, l(0.800000)
mad r0.x, r0.x, l(2.000000), l(-1.000000)
sample_indexable(texture2d)(float,float,float,float) r0.yz, r0.zyzz, t1.zxyw, s0
mad r3.xy, r0.yzyy, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad_sat r0.x, -|r0.x|, l(4.000000), l(4.000000)
mul r0.x, r0.x, cb0[13].x
mul r0.x, r0.x, cb0[13].y
mul r5.w, r0.x, r1.x
max r5.xyz, cb2[3].xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r5.xyzw, r1.yyyy, l(0,0,0,0), r5.xyzw
mov o3.xyzw, r5.xyzw
mov o0.w, r5.w
dp3 r0.x, r2.xyzx, r2.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.xy, r4.zwzz, t2.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r2.xy, r4.xyxx, t2.xyzw, s0
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r4.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.x, r4.xyxx, r4.xyxx
add r1.x, -r1.x, l(1.000000)
max r1.x, r1.x, l(0.000000)
sqrt r4.z, r1.x
dp2 r1.x, r2.xyxx, r2.xyxx
add r1.x, -r1.x, l(1.000000)
max r1.x, r1.x, l(0.000000)
sqrt r2.z, r1.x
add r1.xyw, -r2.xyxz, r4.xyxz
mad r1.xyw, r1.xyxw, l(0.500000, 0.500000, 0.000000, 0.500000), r2.xyxz
dp2 r2.x, r3.xyxx, r3.xyxx
add r2.x, -r2.x, l(1.000000)
max r2.x, r2.x, l(0.000000)
sqrt r3.z, r2.x
add r1.xyw, r1.xyxw, -r3.xyxz
add r2.x, r1.z, r1.z
log r1.z, r1.z
mul r1.z, r1.z, l(1.500000)
exp r1.z, r1.z
min r2.x, r2.x, l(1.000000)
mad r2.yzw, r2.xxxx, r1.xxyw, r3.xxyz
mul r1.xyw, r1.xyxw, r2.xxxx
mad r1.xyw, r1.xyxw, l(0.500000, 0.500000, 0.000000, 0.500000), r3.xyxz
mad r1.xyw, r1.xyxw, cb1[145].wwww, cb1[145].xyxz
dp3 r2.x, r2.yzwy, r0.xyzx
mul r2.xyz, r2.xxxx, r2.yzwy
mad r0.xyz, r2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r0.xyzx
sample_indexable(texturecube)(float,float,float,float) r0.xyz, r0.xyzx, t5.xyzw, s2
max r0.xyz, |r0.xyzx|, l(0.000001, 0.000001, 0.000001, 0.000000)
mul r0.xyz, r0.xyzx, r0.xyzx
mul r0.xyz, r0.xyzx, r0.xyzx
mul r0.xyz, r0.xyzx, l(0.050000, 0.050000, 0.050000, 0.000000)
mul r0.xyz, r1.zzzz, r0.xyzx
mul r0.xyz, r0.xyzx, l(1.101838, 1.197600, 1.194542, 0.000000)
min o0.xyz, r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
dp3 r0.x, r1.xywx, r1.xywx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, r1.xywx
mul r0.z, r0.w, -r0.z
dp3 r0.w, cb0[5].xyzx, cb0[5].xyzx
rsq r1.y, r0.w
dp3 r0.w, cb0[6].xyzx, cb0[6].xyzx
rsq r1.z, r0.w
mul r0.xy, r0.yxyy, r1.yzyy
mul r1.xyz, r0.xxxx, cb0[5].xyzx
mad r0.xzw, r0.zzzz, cb0[4].xxyz, r1.xxyz
mad r0.xyz, r0.yyyy, cb0[6].xyzx, r0.xzwx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.501960814, 0.501960814, 0.501960814, 0.000000)
mov o1.w, r5.w
mov o2.w, r5.w
mov o2.x, cb1[146].x
mov o2.yz, l(0,0,0,0)
ret
// Approximately 0 instruction slots used
